Hunter society can be divided into three tiers of organization - cells , compacts , and conspiracies. Cells Cells are the basic unit of hunter society, typically a small group of people who defend their neighborhood or community. There may be a number of cells operating in a city at any time. Compacts Edit Compacts are the next tier up from cells. Their numbers are generally larger as they are usually comprised of multiple cells of which their combined membership can range from a just a dozen or so to being well into the hundreds. They almost always have access to more resources which tend to be of higher-quality and sometimes assets such as safehouses, vehicles and specialist equipment which can be potentially shared by the compact as a whole.
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The smallest organizational unit in which hunters operate is the cell. Cells operate independently of one another, frequently without even being aware of the existence of other cells in the region. Individual cells make up for their lack of firepower with flexibility and local knowledge. Characters affiliations are categorized into 3 tiers: First-tier Characters individuals who for various reasons do not affiliate with any organization other than their Cell Second-tier Characters individuals who belong to Compacts, small and loosely connected organizations Third-tier Characters individuals who belong to Conspiracies, large global groups that command greater power and resources Cells occasionally discover one another and band together for strength and mutual support.
When multiple cells get together in a region, the organization often acquires an independent identity, a group structure known as a compact. Frequently, a compact forms out of a sense of cultural identity or shared purpose: The Long Night, for instance, comprises mostly fundamentalist Christians, whereas the compact known as Null Mysteriis draws its membership from the ranks of scientists and medical personnel who have been exposed to supernatural phenomena, and seek to strip it of all the superstitious hocus pocus surrounding it to find rational explanations for the irrational wherever possible.
Compacts can extend their reach to encompass large geographical regions, and even become global in scope through the medium of the internet if the compacts are particularly net savvy. Compacts sacrifice some of their flexibility for backup from other cells within the compact. Compacts examples from Core Book: The Long Night — Christian hunters trying to destroy monster to facilitate the second coming of Christ. Null Mysteriis — A group that seeks to scientifically study the paranormal. Network Zero — A group trying to expose the supernatural world to the public via the use of media sites such as YouTube.
The Union — Consists of regular folks mostly trying to protect their neighborhood from oppression of any kind humans or monsters. The Ashwood Abbey — Thrill seekers who want to experience everything involving the supernatural from the most benign to the most psychotic torture, mutilation, and worse. The Loyalists of Thule — Guilt-driven knowledge seekers who use what they learn to help the world after their assistance in creating the Nazi Party.
Sometimes, a compact becomes something else: a truly global organization, with access to Endowments - powerful devices or other powers whose use blurs the line between the hunters and their prey. Conspiracies sacrifice flexibility for access to serious backup and firepower, including their Endowments. Some conspiracies date back thousands of years; others are relatively modern. The Lucifuge — Children of Satan , who use their infernal powers to hunt monsters.
The Cheiron Group — Group of international corporations who experiment on monsters in order to find cures for modern diseases such as cancer and HIV , and attaching parts of monsters to their field agents. Ascending Ones — Ancient Egyptian cult turned Islamic hunters, they are well known for their use of drugs to help aid their monster hunting. Malleus Maleficarum — Secret enforcers of the Catholic Church , based on the heretical book from the Inquisition and specialize in vampire hunting.
With the release of additional sourcebooks for the game line, a greater range of compacts and conspiracies have been revealed. Compacts from Sourcebooks The Barrett Commission - Groups of business and politically minded individuals in high positions of power dedicated to fighting vampiric influence in America, primarily through politics and economics. Night Watch - Organized vigilantes who protect slums and other urban areas from vampires. The Bear Lodge - American hunter group who pursue werewolves and other creatures for pure sport.
The Talbot Group - American organization founded as a counseling service that aims to rehabilitate werewolves and other supernatural beings to humanity. Division Six - Extra-governmental group devoted to eliminating mages and other magic users. The Hunt Club - A group of wealthy socialites who partake in hunting normal, non-supernatural human beings for sport. Knights of St. George - A group of so-called knights of England who seek to keep mages and magic users from attracting the attention of beings greater than humanity.
Rumored to be responsible for the Tunguska Incident. Les Mysteres - Practitioners of Haitian vodou and Louisiana voodoo, the conspiracy hunts werewolves under the belief that they kill the spirits the group communicates with. Endowments Endowments are a new category of Merit, and represent "tools of the trade" that hunters use to hunt monsters in the World of Darkness. While most hunters hunt with "their wits, willpower, and whatever supplies they can gather from the local sporting goods store", others have access to "tools beyond those that ordinary men and women can acquire".
Usually in order to get endowments from a Conspiracy you must have Status with them. Endowments are powerful tools and directly can be used against supernatural opponents at the expense of a multitude of red tape from your organization and character experience.
While some Conspiracies are governmental bodies such as Vanguard Serial Crimes Unit and Task Force Valkyrie, its still frowned upon to fling bolts of energy from your mind or firing off a howitzer sized rail-gun in public.
Compacts & Conspiracies
Hunter: The Vigil