You set its code up from an X10 controller and it then remembers this code, even after a power outage. Because the LM15A remembers its code, you can set it up in any lamp and then move it to its final location in an outdoor light fixture, for example. Default code is A1. Unscrew your light bulb from its socket and screw the LM15A into the light socket. Screw an incandescent light bulb up to W into the LM15A. Do NOT use with fluorescent lamps!
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How do I program my Socket Rocket using a remote control? Plug your lamp into an outlet no extension cords, surge protectors, or power strips. Turn the lamp on. Unplug the lamp, leaving the switch in the On position. Unscrew the bulb and screw in the Socket Rocket, and then the bulb. You now have thirty seconds to program the Socket Rocket. With your remote, send the On command for the code you want to assign to the Socket Rocket i.
Send the On command every half-second until the Socket Rocket turns on. In reality, you only need to send three On commands, but send more than three, just in case a signal is not received. When the light turns on, wait until the thirty seconds have passed. The Socket Rocket is now programmed with the code you want. Move the SocketRocket to a different socket, if desired; it will retain its code.
If the Socket Rocket does not program, relocate the transceiver and the lamp to a surge protector. This will create a small closed circuit.
Also, verify that the bulb used is 60 Watts or higher. Unplug the lamp then go back to step 6. Note: If the Socket Rocket loses power and then regains it, the thirty second programming window opens. If you do not want to change the code, do not send any On commands during this time and the previous code will remain.
LM15A Socket Rocket Screw-In Lamp Module
X10 LM15A Installation And Operating Instructions