EXALTED THE AUTOCHTHONIA PDF

The book contains sorcerous spells for Terrestrial, Celestial and Solar Circle spells, as well as other works of wonder, details on demesnes, manses and hearthstones, and an appendix on War Striders. It contains the personal stories of five Dawn Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Dace. WW, November , Time of Tumult by White Wolf Publishing : This supplement contains four adventures for the world of Exalted, as well as further artifacts, charms and initial details on the Alchemical Exalted.

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In many ways, this chapter is about precisely such stories though others are possible , and Storytellers should not be discouraged from running such a series. Thorns exists to be saved or to add a note of tragedy and darkness to your series. The people of Thorns were deeply proud. Many still are, and they cling to this pride as their only means of maintaining hope in the face of so much misery. These people also rely on their deep-seated faith in the Immaculate Order to pull them through these dark times, often attending hidden Immaculate ceremonies to rekindle their faith.

The former dream of a day when the Realm will save them, while the latter hope to delay any rescue so that they need never answer for their crimes.

Solars or most any Celestial Exalted who save the city will find themselves reviled as demons. Citizens who follow the Immaculate Order closely will believe Thorns has merely exchanged one despotic monster for another, and the Solar Exalted might find themselves battling the same resistance the Mask of Winters had. Those who served the Mask of Winters might serve the Solars, but do the Lawgivers truly want such vipers in their service? Even those who are willing to see the Solars as true rescuers will have their pride wounded, for it took outsiders to save them.

While Dynasts will have an easier time pacifying the city after liberating it, they too will face troubles. While the faithful citizenry will celebrate them, the members of the former regime will not, fearing retribution for their actions.

The old Thornguard and bureaucracies will work against their rescuers to either regain the city for the Mask of Winters or take it for themselves. Worse, these people have the most experience ruling the city in recent days and make the best choices to appoint to bureaucratic positions.

Of course, not everyone will hate their rescuers. Many will forsake the Immaculate Order after hearing the inspiring speeches of Lawgivers and watching these golden-wreathed warriors duel with the champions of the Mask of Winters.

Dark men will repent of evil deeds and bow before their new rulers, hoping to work together to improve the city. Notable Locations.

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Autochthonia (AOS)

Creatures Setting Everything outside of the cities is a smoggy, ashen hell, covered in frost and rust the further away you get. Gremlins can be found almost everywhere; usually only weak scouts or similar beings, but larger ones are more common away from the cities. Filter masks, goggles, and heavy clothing are standard, and it is generally accepted that going outside without one of the above is a death sentence. Inside the cities, it is considerably safer. Clean air, warm temperatures. Some of the largest cities even have a small garden for use only by the highest-ranking members of the Tripartite Assembly. The plants are fairly average for a Creation-born person, but to an Autochthonian they are strange and alien relics of an ancient world.

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EXALTED COMPASS OF CELESTIAL DIRECTIONS AUTOCHTHONIA PDF

Fenrijind There are so many cool locations and ideas crammed into here that any GM will find something here to love. Originally Posted by TheCountAlucard. The time now is Autochthonia is clearly laid out as a dark and dystopian place, where endless toil is poor conditions is better than the alternative: We are always happy to assist you. We Need Your Support. Simply put, the writing and the ideas.

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List of Exalted publications

In many ways, this chapter is about precisely such stories though others are possible , and Storytellers should not be discouraged from running such a series. Thorns exists to be saved or to add a note of tragedy and darkness to your series. The people of Thorns were deeply proud. Many still are, and they cling to this pride as their only means of maintaining hope in the face of so much misery. These people also rely on their deep-seated faith in the Immaculate Order to pull them through these dark times, often attending hidden Immaculate ceremonies to rekindle their faith. The former dream of a day when the Realm will save them, while the latter hope to delay any rescue so that they need never answer for their crimes.

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Autochthonia

The Loop Games Do you like this video? Autochthonia is the world-body of the Primordial Autochthon , who fled Creation after the Primordial War with a small population of humans. Overview Edit Also called "The Realm of Brass and Shadow," Autochthonia is a sunless wilderness of metal and machinery through which entire nations drift on unpredictable courses. Tubes, pumps and ducts coursing through the realm deliver water, nutrients and other raw materials to human communities, and in return the humans labor to maintain as much of world as possible to keep Autochthon alive. The Eight Nations of Autochthonia, clustered around its Pole of Metal, have developed similar highly rigid social structures in order to manage scarce resources, and any deviation from orthodoxy is likely to get one branded a Voidbringer and executed or exiled.

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