To start, my Revenant titan is equipped with Sonic lances currently, and thus I fielded it as is. All in all it had 4 weapons, 2 sonic lances, a cloud burst missile launcher, and titanic stride. From the beginning I was rather concerned about the sonic lances. They took a massive hit this edition albeit not without some just cause and went from being 18" torrent, hellstorm template weapons, to a meager 3d6 shots at 18". But for how much it costs, it leaves a lot to be desired.
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To start, my Revenant titan is equipped with Sonic lances currently, and thus I fielded it as is. All in all it had 4 weapons, 2 sonic lances, a cloud burst missile launcher, and titanic stride. From the beginning I was rather concerned about the sonic lances. They took a massive hit this edition albeit not without some just cause and went from being 18" torrent, hellstorm template weapons, to a meager 3d6 shots at 18". But for how much it costs, it leaves a lot to be desired. But onto the fight..
Battle Report: It was a fairly plain 2, point game, featuring my Revenant Titan, a Skathach Wraithknight with Inferno lances, and Ilic Nightspear along for the party, facing off against a whole Krieg Battalion. All in all, I was skeptical about my chances from the beginning..
I had a lot of targets, and what felt like, not nearly enough firepower. For deployment we rolled Hammer and Anvil on a woodland terrain board without much cover. He set up his army fairly reserved, with both Vultures being taken as Elysians and thus, having deepstrike capabilities, but one was placed on the board anyway, while the basilisks were situated in one corner, with the Valdor tank hunter in the other.
The infantry meanwhile was spread out to prevent my Skathach from deepstriking too close to his gunline, and the Malcador defender was situated on one of the flanks. I meanwhile set up Ilic in a small set of ruins that gave me good line of sight and range to his Lieutenants and Commander, and I put the Revenant center of the board, as far forwards as possible. Turn one, the Revenant jumped across the board, a staggering 32", putting it right in front of the enemy line, and only about 2" away from the Krieg command squad.
Then the Skathach deployed out of deepstrike, landing right next to the Malcador defender, well inside of melta-range. I rolled average for both Sonic lances with a 9 or 10 on each, with the shots being divided up between the two closest squads so I could focus on the commander and try to get an easy warlord kill..
Everything that was alive in close combat, fell back, and was then ordered to get back in the fight by their command squads. Everything else for the most part shot at Revenant, with the basilisks doing some pretty good damage.
In the end it and the Skathach were both down to half their wounds, and already the chances of winning the battle were looking pretty slim. The Skathach put out yet another pitiful amount of melta shots, barely damaging the Malcador, but knocking it down so it only had a wound or two left. Ilic Nightspear actually hit his target this time, but rolled a pitiful 1 to wound.
Then the Revenant charged the Valdor, taking a heavy hit in the overwatch before laying down some much needed stomps to nearly kill the thing, but not quite doing the trick.
Once more the dice were flying my way, with the Valdor backing out of combat, and the Earthshakers opening up on the Revenant. Unfortunately I failed a few invulns, and the Revenant came crashing down, exploding on impact. After exploding, it wiped a Thudd gun crew, killed a few more guardsmen, all the medical servitors and quartermaster, and even blew up the Malcador..
It was quite an explosive turn. Meanwhile the vulture in backfield finally managed to kill Ilic Nightspear, a whole 86 shots later.. At this point the game was really over, I only had the Skathach left, and the Krieg still had at least three squads of infantry up, a thudd gun, 3 basilisks, and a Vulture. I tried my best though and sent the Skathach after Karis Venner and his crew, hoping to at least smash the little bastard to bits.
A melta shot hit Venner, doing a whopping six damage, and was all primed to kill him.. But unfortunately.. But of course, after that the Basilisks opened up, killing the Wraithknight and ending the battle. So what did I learn? One thing I found interesting was that now the Revenant can take different loadouts than before. Rather than previously where you could only equip Sonic Lances OR Pulsars, now you can mix and match them as you like. The Pulsars feel like a much better choice, and have a very high chance of killing two Imperial Knights and their equivalents in a single turn.
Also with the Pulsars you can stay back at range, using that 60" distance to a massive advantage. Then again.. It does make the Revenant a scary target to charge. No one wants to eat 3d6 shots that auto-hit in overwatch, plus whatever lucky shots you get from your other weapons. But besides that..
The Revenant Titan (8th Ed)
Log in or sign up in seconds. The Revenant Titan 8th Ed He set up his army fairly reserved, with both Vultures being taken as Elysians and thus, having deepstrike capabilities, but one was placed on the board anyway, while the basilisks were situated in one corner, with the Valdor tank hunter in the other. Submit a new link. Bluetack came to the rescue and I recenant decided with the pose above.
In addition to their speed and agility, Revenant Titans are also well-armed, making them formidable foes. Their primary armament are a pair of Pulsars, immensely powerful laser weapons, although some are instead armed with Sonic Lances. Secondary armament consists of shoulder-mounted Revenant Missile Launcher, loaded with plasma warheads for defence against infantry. The Revenant also mounts a number of powerful jump jets on its slender frame, turning its movement into a series of drifting leaps, or even gentle floating sweeps over the battlefield.